Nordic Adventure and the Mediator Pattern

When I wrote Fusion, one of the mistakes that bogged me down was that all objects were on a single layer - the backgrounds, player, turrets, bullets, enemies and explosions all intermingled in the same space. This made it difficult to independently work on each section, since there was always concern that my work would impact another section.

Introducing Nordic

In July, I wrote that I was working on a new Javascript game using the cocos2d-javascript framework, and I'm ready to make a real announcement. The working title is 'Nordic'; it is a 2D action-adventure game inspired by classics such as The Legend of Zelda, Beyond Oasis and Terranigma.

Exploring cocos2d-javascript for my next game

My previous game endeavor, fusion, is nearing the end of its development life. While there are many things I'd like to do with it, I have to remember why I started it in the first place - to learn JavaScript game development. I have wanted to make video games since I was very young, but have had trouble getting started on a project until Fusion. It is by far the most complete game I have ever made.